Insert waiting for dead time to expire
Waiting time starts after the motion command has ended before WAIT_TIME. Even if the set waiting time is 0 ms, the previous movement is ended, which means there is a stop point.
"New Block" value: WAIT_TIME
[1] | Configuration of operand 1:
|
[2] | Selection of the operator. Available operators: +, -, *, / |
[3] | Button for adding/deleting another operand Configuration of operand 2, see [1] |