Insert waiting for dead time to expire

Waiting time starts after the motion command has ended before WAIT_TIME. Even if the set waiting time is 0 ms, the previous movement is ended, which means there is a stop point.

"New Block" value: WAIT_TIME

[1]

Configuration of operand 1:

  • Value type ("var" for variables or "val" for constant values)
  • Storage location of SRL program variables
  • Data type of SRL program variables ("REAL", "BOOL" or "POSE")
  • Index of SRL program variables

[2]

Selection of the operator. Available operators: +, -, *, /

[3]

Button for adding/deleting another operand

Configuration of operand 2, see [1]